Hiring Projects Contact

We believe that our team is the most valuable asset of our company. That is why we look for the best talent and offer the best opportunities in the central Europe region. From work-life balance, to some of the most exciting gaming projects in the world.

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Grip has two development sites located in the spectacular Green Point at Anděl, Prague, and cool offices in the city center of Brno. With free amenities like coffee and parking and within walking distance to the center of the respective cities.

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Our team is hand-picked to combine skill & friendly attitude to create our unique, asshole-free company culture. We don’t have office hours, but have unlimited vacation time. We have a cool working environment, but are also cool with home office. You can make working for Grip a part of your life, instead of adapting your life to your job.

We are constantly growing our team and are looking for the widest range of positions. Check what’s open right now, or feel free to send us your CV even if you don’t fully match the open positions.

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Tools Engineer

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Are you a passionate gamer eager to dive into the world of game development? If so, we want you to join us on an exciting journey!

Grip Studios is on the lookout for new team members in Prague and Brno, and we believe you could be the perfect fit. We're thrilled to offer you a unique opportunity to be a part of crafting AAA games. Whether you're a seasoned developer or just starting out, there's a place for everyone here.

Dive into the dynamic realm of Co-Development alongside worldwide known studios, contribute to our in-house title, and collaborate on bringing games to life across various platforms.

Let's build incredible gaming experiences together.

 

What does our Tools Engineer do:

  • Creating gameplay/content/editor tools used in internal projects as well as in co-development AAA projects
  • Work closely with other departments to create the best experience possible

 

What do we expect from you?:

  • Work experience with C++ (at least 2 years)
  • Ability to write high-performance optimized code
  • Capability to learn fast and apply the gained knowledge
  • English is a must, as we are working in international environments
  • Team spirit and enthusiasm for games

 

Nice to haves:

  • Experience with the development of games on consoles or mobile platforms
  • Knowledge of UE4/UE5, Unity, CryEngine or Lumberyard
  • Experience with Splines and Procedural Content Generation
  • Multicore programming

 

What technologies do we use?

  • Unreal Engine (C++)
  • PS4, PS5, XBOX, Switch, mobile devices (Android, iOS)
  • Versioning systems
  • Task management systems

 

Some interesting points and what we can offer to you:

  • We will give you the freedom to either specialize in one direction or to change focus or try something new from time to time, we are open-minded
  • Work with the most modern technologies
  • Cooperation on AAA game titles
  • Flexible working hours - there are some mandatory meetings, other than that it is up to you (after discussion with your supervisor) to manage your time
  • We trust our people, so we offer them the opportunity to take free days as they need, with no limitation.
  • Cool, easy-going “asshole free” company culture

Game Developer

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Are you a passionate gamer eager to dive into the world of game development? If so, we want you to join us on an exciting journey!

Grip Studios is on the lookout for new team members in Prague and Brno, and we believe you could be the perfect fit. We're thrilled to offer you a unique opportunity to be a part of crafting AAA games. Whether you're a seasoned developer or just starting out, there's a place for everyone here.

Dive into the dynamic realm of Co-Development alongside worldwide known studios, contribute to our in-house title, and collaborate on bringing games to life across various platforms.

Let's build incredible gaming experiences together. 

What does our game developer do:

  • Team development of internal and external projects
  • Elaboration of tasks in different kinds of game development: Game Logic, Game Optimization, Game Physics, Networking, Rendering, Game AI, Porting on various platforms …
  • Debugging and troubleshooting errors in-game code.
  • Participation in daily stand-up meetings.

What do we expect from you?:

  • Work experience with C++ (at least 2 years)
  • Capability to learn fast and apply the gained knowledge
  • English is a must, as we are working in international environments
  • Team spirit and enthusiasm for games

Nice to haves:

  • Experience with the development of games on consoles or mobile platforms.
  • Knowledge of Unity, UE4/UE5, CryEngine, or Lumberyard
  • Multicore programming

What technologies do we use?

  • Unreal Engine (C++)
  • Unity (C#)
  • PS4, PS5, XBOX, Switch, mobile devices (Android, iOS)
  • Versioning systems
  • Task management systems

Some interesting points and what we can offer to you:

  • We will give you the freedom to either specialize in one direction or to change focus or try something new from time to time, we are open-minded
  • Work with the most modern technologies
  • Cooperation on AAA game titles
  • Individually tailored onboarding program
  • Possibility to work on your own projects, we don't want to limit your development
  • Flexible working hours - there are some mandatory meetings, other than that it is up to you (after discussion with your supervisor) to manage your time
  • We trust our people, so we offer them the opportunity to take free days as they need, with no limitation.
  • Cool, easy-going “asshole free” company culture.

UI Engineer (junior/mid/senior)

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Are you ready to take your game development career to the next level? We're on the lookout for a UI Engineer to join our teams in Prague and Brno!

At our company, we're not just making games – we're crafting AAA experiences that resonate with players worldwide. Our projects range from porting games to different platforms, to co-development with talented teams from renowned studios across the globe, up to the development of our game titles. 

Our primary expertise lies in Unreal Engine paired with C++, so you'll likely find yourself working with these technologies. As a UI Engineer, you will have the opportunity to leverage your programming skills to code visually stunning games! 

 

What does our UI Engineer do: 

  • Development of internal projects as well as co-development on AAA titles using modern UI frameworks.
  • Consult other UI engineers and share gained knowledge.
  • Use Noesis, UMG&Slate, Coherent, or Unity UI Toolkit to develop game UIs.

 

What do we need you to have:

  • Familiarity with any high level programming language (C#, C++, C, Java ...).
  • Strong problem-solving skills using any programming language.
  • English is a must, we're working with English-speaking studios.
  • Passion for UI and game development in general.
  • Eagerness to gain new knowledge to develop game UIs.

 

Nice to haves:

  • 2+ years of professional experience in UI engineering
  • Previous experience with any game engines (proprietary, Unreal Engine, Unity ...)
  • Previous experience with WPF or any layout languages (css, html, xamarin...)
  • Previous experience with VR development, consoles or mobile platforms.

 

Some interesting points and what we can offer to you:

  • We will give you the freedom to either specialize in one direction or to change your focus to something else in the future, we are open-minded.
  • Flexible working hours - there are some mandatory meetings, other than that it is up to you (after discussion with your supervisor) to manage your time.
  • We trust our people, so we offer them the opportunity to take free days as they need, with no limitations.
  • Cool, easy-going “asshole-free” company culture.

Senior 3D Vehicle Artist

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As a senior 3D Vehicle Artist, you will be a part of the team which participates in co-development with AAA studios.

 

WHAT WILL YOU DO

  • Create high-detailed 3D vehicle models based on photos.
  • Be responsible for the end-to-end process of creating designated vehicle models and implementing 3D vehicle models in Unreal engine 
  • Collaborate with all members of our 3D artist team, especially with Art Director, Art Lead and producers.
  • Consistently work on increasing the overall project quality by providing feedback and propose improvements

 

WHAT DO YOU NEED TO HAVE

  • 3+ years of professional experience as a vehicle artist in the video games industry 
  • A high level of proficiency in tools for modeling (3dsMax, Maya, Blender or equivalent) and PBR texturing and materials (Photoshop, Substance Designer/Painter)
  • Experience with implementation models in Unreal Engine
  • Good understanding of proportions, modular asset creation, hard surface modeling
  • Experience working on published AAA games will be a strong advantage.
  • English on the communication level, the minimum is B2 (part of the team speaks only english) 
  • personality with passion for detail and skills in composition, texture, realism.
  • Ability to work independently and as part of a team. 
  • An up-to-date portfolio demonstrating 3D skills (including vehicle models) with processes and techniques used (please send it when you will apply for the position or include a link to it in your CV). 

 

WHAT DO WE OFFER TO YOU: 

  • Working as a part of an experienced team - the opportunity to learn from experts.
  • Work on different kinds of AAA Games (RPG, 1st person shooter, Fantasy, Sandbox etc).
  • Flexible working hours - there are some mandatory meetings, other than that it is up to you (after discussion with your supervisor) to manage your time.
  • We trust our people, so we offer them the opportunity to take free days as they need
  • A cool and easy-going company culture with an emphasis on work-life balance
  • gorgeous dreamlike offices in Prague
  • Relocation package

Senior 3D Environment Artist

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As a senior 3D Environment Artist, you will be a part of the team that participates in co-development with AAA gaming studio teams while living your dream in Prague.

 

WHAT WOULD YOU DO: 

  • Create scenes with architectural and organic environments with adequate lighting following the game style and atmosphere 
  • Validate the assets in the game engine and make improvements where necessary to fit technical constraints and artistic direction.
  • Collaborate with all members of our 3D artist team, especially with Art Director, Art Lead and producents 
  • Achieving the strategic goals of the 3D art team on a specific project 
  • Consistently work on increasing the overall project quality by providing feedback and proposing improvements

 

WHAT DO YOU NEED TO HAVE

  • 6+ years of professional experience as an environment artist in the video games industry 
  • A high level of proficiency in tools for modeling (3dsMax, Maya, Blender or equivalent) and PBR texturing and materials (Photoshop, Substance Designer/Painter)
  • Experience working on published AAA games will be a strong advantage.
  • Good understanding of proportions, architecture, modular asset creation, hard surface and organic modeling
  • Experience working with Game engines or real-time rendering tools. The best option is Unreal Engine.
  • English on the communication level, the minimum is B2 (part of the team speaks only english) 
  • Personality with passion for detail and skills in composition, texture, realism, lighting 
  • Ability to work independently and as part of a team. 
  • An up-to-date portfolio demonstrating your skills, with processes and techniques used (please send it when you will apply for the position or include a link to it in your CV). 

 

WHAT DO WE OFFER TO YOU: 

  • Working as a part of an experienced team - the opportunity to learn from experts.
  • Work on different kinds of AAA Games (RPG, 1st person shooter, Fantasy, Sandbox etc).
  • Flexible working hours - there are some mandatory meetings, other than that it is up to you (after discussion with your supervisor) to manage your time.
  • We trust our people, so we offer them the opportunity to take free days as they need
  • A cool and easy-going company culture with an emphasis on work-life balance
  • gorgeous dreamlike offices in Prague
  • Relocation package

 

HOW TO APPLY:

Send us your CV along with your portfolio using the form below. 

3D Generalist (Mid/Senior)

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In our Art team located in Prague, we are currently looking for an open-minded talent who is enthusiastic about 3D art. Grip Studios portfolio consists of a variety of projects ranging from the development of in-house game titles to co-development with AAA gaming studio teams.

 

What does our 3D generalist:

  • Participate in internal and external projects.
  • Elaboration of various 3D tasks in different kinds of game development: character, and environment, props, texturing, etc.
  • Sculpt/Model, UV, texture and create materials for PBR pipeline.
  • Validate the assets in the game engine, make improvements where necessary, to fit technical constraints and artistic direction.
  • Participation in daily stand-up meetings.

What do we need you to have:

  • Professional experience working with 3D Softwares (like 3dsmax, Maya, Substance Painter & ZBrush, Blender) around 4+ years
  • Experience working on published AAA game will be a strong advantage.
  • Good understanding of proportions, architecture, modular asset creation, hard surface & organic modeling
  • Excellent knowledge of PBR workflows. (Metallic/ Roughness, Specular/ Gloss)
  • Experience in making efficient UVs with an understanding of trim, seamless, non-square, and atlas texture workflows.
  • Experience working with Game engines or real-time rendering tools. The best option is Unreal Engine.
  • English on the communication level, the minimum is B2
  • A strong portfolio demonstrating 3D game art with processes and techniques used (please send it when you will apply for the position or include a link to it in your CV)

Some interesting points and what we can offer you:

  • Working as a part of an experienced team - the opportunity to learn from experts.
  • Opportunities to learn new technologies and insider know-how.
  • Possibility to work on your own projects, we don't want to limit your development.
  • Flexible working hours - there are some mandatory meetings, other than that it is up to you (after discussion with your supervisor) to manage your time.
  • We trust our people, so we offer them the opportunity to take free days as they need, with no limitations.
  • Work on different kinds of AAA Games (RPG, Horror, Fantasy, Sandbox, etc).
  • Cool, easy-going company culture.

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